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March 31, 2001	        Version 1.0

        - Initial Release
	- Known Issues
		- The DefineXXXFormation methods are kind of dumb 
		  right now.  They do not take previous facing into
		  account when assigning position so formations
		  always wheel into new positions instead of doing
		  an about face (Design Feature! ;-) )
                - The TFormationFlock class wheels/turns at a constant
                  rate, which with some of the wider formations is
                  too fast for the boids to stay in position
		- Collisions are not checked for or prevented
		- Avoidance code for objects is very rough.  Boids go
		  directly away from the object instead of traversing
		  the "walls" of the object

